@startuml
sprite $unrealengine_original_wordmark [48x48/16] {
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}


!define DEV2_UNREALENGINE_ORIGINAL_WORDMARK(_alias) ENTITY(rectangle,black,unrealengine_original_wordmark,_alias,DEV2 UNREALENGINE_ORIGINAL_WORDMARK)
!define DEV2_UNREALENGINE_ORIGINAL_WORDMARK(_alias, _label) ENTITY(rectangle,black,unrealengine_original_wordmark,_label, _alias,DEV2 UNREALENGINE_ORIGINAL_WORDMARK)
!define DEV2_UNREALENGINE_ORIGINAL_WORDMARK(_alias, _label, _shape) ENTITY(_shape,black,unrealengine_original_wordmark,_label, _alias,DEV2 UNREALENGINE_ORIGINAL_WORDMARK)
!define DEV2_UNREALENGINE_ORIGINAL_WORDMARK(_alias, _label, _shape, _color) ENTITY(_shape,_color,unrealengine_original_wordmark,_label, _alias,DEV2 UNREALENGINE_ORIGINAL_WORDMARK)
skinparam folderBackgroundColor<<DEV2 UNREALENGINE_ORIGINAL_WORDMARK>> White
@enduml